Showing posts with label 3D design. Show all posts
Showing posts with label 3D design. Show all posts

Tuesday, July 30, 2013

Character design: mermaid fetus

All we come from somewhere, even Gods. Here you can see a work in progress prototype of Niska, the God of Element Water, as fetus and her particular nut-placenta from the celtic tree of life. Both appear in our first teaser trailer machinima of Tir Na Nog, the cyber renaissance of Celtic Myths.





Saturday, June 15, 2013

Premiere of TIR NA NOG in Artemis "The Cave & Niahm" and "The Key to the Portal"

It's our pleasure to invite you to come to the premieres collages of  TIR NA NOG, the cyber renaissance of Celtic Myths hosted in the virtual Galerie Artemis: The Cave & Niahm, introduction to our tale, and The Key to the Portal, a piece for the celebration of the Artemis 5th anniversary & SL10B.

Locations:

Enjoy! :)

MORLITA & Noke
Performing & CG Art Team

***Please, feed the artists! Help us to build Tir Na Nog with your donations. 

CG Art Installation rendered in real time with Second Life App. Modeling with Blender 2.6, Sculpty Paint & Second Life 3D Editor. Textures with Photoshop CS5 & Blender 2.6.

Sunday, March 31, 2013

Soon, cyber renaissance and celtic mythology in an immersive 3D tale

Tir Na Nog, by Morlita Quan and Noke Yuitza, under construction.

Soon, an immersive adventure in a 3D virtual world about celtic gods that crosses the frontier of time and space... Follow us to connect with our project.



Tir Na Nog will be a surrealistic New Media Art installation based on ancient celtic culture, myths and history where we'll create a new legend inspired in an impossible romance between the ethereal Dyu and the magic Niska.  
Tir Na Nog, the World After the seas, is governed by the Celtic Mermaid Niska, who challenges the Moon while she exploding her senses jealousy to haven't only for her the neutral Dyu making the Moon down to the underwater world. When this happens, the Moon causes the disappearance of Dyu, the peacemaker of the elements, creating chaos among the other elemental elements: Paralda (air), Ghob (earth) and Djin (fire). The visitor, at the doors of Tir Na Nog, must to choose its character (Niska or Dyu) and experience the adventure in a context that mixes Nature, Futurism and Tradition.

In this anachronistic adventure, we fuse between different techniques (photo-manipulation, CG design, performing arts…) to create an interactive and immersive ambient using mesh, sculpt, scripts and work in textures. 







(By Noke Yuitza & MORLITA Quan)