Tuesday, July 30, 2013

Character design: mermaid fetus

All we come from somewhere, even Gods. Here you can see a work in progress prototype of Niska, the God of Element Water, as fetus and her particular nut-placenta from the celtic tree of life. Both appear in our first teaser trailer machinima of Tir Na Nog, the cyber renaissance of Celtic Myths.





Sunday, July 21, 2013

Trailer Tir Na Nog

Trailer:



***Cooming Soon...
Artist: Noke Yuitza & MORLITA Quan
Project: Tir Na Nog the cyberrenaissance
Music: © MORLITA Quan


Thursday, July 4, 2013

Making off "Ethereal Search of the Beats" performance in Second Life


Wanna join us into the "Ethereal Search of the Beats"? Is the immersive CG art & electronica music performance that Morlita Quan and me are preparing for the 3th Anniversary of Artemis Gallery in Second Life. As you can see in this video, Morlita is filming while I'm setting the stage ;)

This performance is inspired in the perception of time as an ethereal entity and in our CG art installation "Tir Na Nog, The cyber renaissance of Celtic Myths".

DATE: July, 9 at 2:00 pm PDT (22h UCT)
PLACE: Artemis Gallery in Second Life
http://maps.secondlife.com/secondlife...

Enjoy!

Morlita & Noke
Performing & CG Arts Team

Machinima credits: Morlita Quan

Sunday, June 16, 2013

Premiere of TIR NA NOG in SL10B: "The Cave" and "The Flower"

TIR NA NOG, the cyber renaissance of Celtic Myths in the SL10B

It's our pleasure to invite you to come today Sunday to dive into our special premiere collages The Cave and The Flower for the 10th Anniversary of Second Life (SL10B), where we were invited to participate showing a part of our project in Linden Endowment for the Arts (LEA).

Time: From June 16 to June 29, open 24h
Locations:

Both collages are interactive so, please, follow these instructions to do better you're immersive experience:

1- Configurate enviroment in midnigth settings
2- Turn on your sounds (in sounds and media)
In The Cave (plot #35):
3- The stones at floor are a trap ;) If you wanna go to the center and don't fall into the water, you must run before stone crash
4- Once in the center, please click one of the cornes of this plot (at the water side) and rest of exhibition will appear
5- To hide again the structure just click one more time the build.

Enjoy! :)

MORLITA & Noke
Performing & CG Art Team

***Please, feed the artists! Help us to build Tir Na Nog with your donations. We truly appreciate it.

Click on picture to see it better


Saturday, June 15, 2013

Premiere of TIR NA NOG in Artemis "The Cave & Niahm" and "The Key to the Portal"

It's our pleasure to invite you to come to the premieres collages of  TIR NA NOG, the cyber renaissance of Celtic Myths hosted in the virtual Galerie Artemis: The Cave & Niahm, introduction to our tale, and The Key to the Portal, a piece for the celebration of the Artemis 5th anniversary & SL10B.

Locations:

Enjoy! :)

MORLITA & Noke
Performing & CG Art Team

***Please, feed the artists! Help us to build Tir Na Nog with your donations. 

CG Art Installation rendered in real time with Second Life App. Modeling with Blender 2.6, Sculpty Paint & Second Life 3D Editor. Textures with Photoshop CS5 & Blender 2.6.

Premiere today of "TIR NA NOG, The Ethereal Dyu" in MadPeas Art Festival


TIR NA NOG, The Ethereal Dyu Premiere in MadPea Art Festival

Once upon a time, in the World After Seas, Niska, Goddess of Water, fell in love into an impossible romance with ethereal Dyu, God of Elements. What will you do if you where them? Will you challenge the Moon?

It's our pleasure to invite you today to TIR NA NOG, The Ethereal Dyu, our special collage for the MadPea Art Festival in Second Life, a premiere of what you will see in LEA10. What you see here is a part of a scene of TIR NA NOG: As the God of Elements, Dyu balance the Gods of Fire, Air, Earth and Water keeping them in harmony. One day, Niska discovers his secret temple by serendipity through a coralline hood and she feel for fist time what's love.

Time: Today at 2pm PMT, starting with Jordan Reyne live in concert
Location: TIR NA NOG, The Ethereal Dyu in MadPea Art Festival

Enjoy!

Morlita Quan & Noke Yuitza
Performing & CG Art Team




Saturday, May 11, 2013

The Work Continues

http://maps.secondlife.com/secondlife/LEA10/186/126/1014





Landing Point and New Stage are already finished but we keep working ;)
New Stage: The Ethereal Dyu

Landing Point Enter

Landing point Exit

Act I Under Construction




Saturday, May 4, 2013

Wizardoz Chrome captures into a machinima the opening of Tir Na Nog cyberart installation


Blending video and photography, media artist Wizardoz Chrome has done a machinima about the opening of Morlita Quan and myself's cyberart installation Tir Na Nog, Act I, The Cave in the virtual gallery Artemis, in Second Life. I ust remind you all that the exposition is open the 24h to public and will be there during spring and summer, but you need and avatar in that virtual wold to visit it in real time. More information about:
Tir Na Nog, by Morlita Quan and Noke Yuitza (photo credit Wizardoz Chrome)
"Tir Na Nog", by Morlita Quan and Noke Yuitza (photo credit Wizardoz Chrome)

Friday, April 12, 2013

“Tir Na Nog” multimedia and CG art installation opens its portal gate in Galerie Artemis next tuesday | Noke Yuitza

“Tir Na Nog” multimedia and CG art installation opens its portal gate in Galerie Artemis next tuesday | Noke Yuitza


"Thunders and lightnings cross the dark gray sky when the storm rises the ship and breaks it as a nut. Men scream while waves eats them, in a blue hell of salt and water. But sometimes, if the Gods are pleased, the wild sea embrace the castaway in a peaceful hug to deep bottom of its bowels, where the cave is. Only the God of Water, Niska "The Mermaid", can judge if the soul of a human being is worthy to cross the cave and find the portal gate to Tir Na Nog, the sacred land beyond the sea where the Gods of the Elements live...

Aloha castaway, I'm Niamh, the cyclop fish, "The Storyteller". If your steps had drive you in front of me, it means that you are blessed by Niska and you can cross this gate. But be ready, cause my scales are telling me that soon something terrible is going to happen... And my scales never lie..."
Tir Na Nog, Act I, introduction scene, Niamh "The Storyteller", by Morlita Quan and Noke Yuitza.

Tir Na Nog (Act I, introduction scene) in Artemis Gallery


It's a pleasure for Morlita and myself to invite you to come to the opening of Tir Na Nog (Act I, introduction scene) next tuesday at Artemis Gallery in Second Life. This installation in Artemis is the introduction chapter to our under construction CG cyberartistic project in LEA10. In Artemis Gallery we have the opportunity to show what Tir Na Nog will be and share it with you. We have transmuted the gallery into a cave under the sea. The structure of the gallery remains, but now is covered with some sea cyber-fauna and flora.

The chapter talks about the cave as a dimensions crossing, from our land to a magic island where the Gods of the Elements balance our world. In this part of the story the visitor, muted into the character of a castaway, needs to follow the path through the cave and introduce itself to Niamh to get Niska's blessing to cross the gate.

Day: 16/ 04/ 2013
Time: 22.00h UCT (2.00 pm Second Life time, 23.00h Spain)
Location: Galerie Artemis in Second Life


What's Tir Na Nog cyberart installation?


Tir Na Nog will be a surrealistic New Media Art installation based on ancient celtic culture, myths and history, mixed in a cyber renaissance concept, where we'll create a new legend inspired in an impossible romance between the ethereal Dyu and the magic Niska.

It's an immersive multimedia and CG art installation experience rendered in real-time using the 3D virtual world environment of Second Life, thanks to a grant for virtual land for media artists from Linden Endowment for the Arts (LEA) non-profits.

Some recommendations to follow to visit Tir Na Nog in Artemis


You need an avatar in Second Life to visit this installation in real-time. You can download Second Life here.

This installation uses ambient music and sounds, so please turn "sounds sim" and set "environment settings" in "Midnight".

The tour is unidirectional. If you follow the arrows you will find the different levels:
  1. The tunnel
  2. The enter to the cave (where you can take the free gift)
  3. The octopus. Go up the stairs to the octopus level and take the teleport on the octopus eye.
  4. Niamh, the "Storyteller". The goal: Touch the eye of the cyclops fish to speak with him. There are also 4 chairs situated around the "Storyteller" to wait to listen Niamh's introduction. If you want to go back to the enter, just take the "Multi Teleport" located near the fish
We would like to thank Duna Gant for invite to us to do this part of our project in Artemis, and we hope you enjoy!

Please, subscribe to our blog in Blogger to follow Tir Na Nog project.

Sunday, March 31, 2013

Soon, cyber renaissance and celtic mythology in an immersive 3D tale

Tir Na Nog, by Morlita Quan and Noke Yuitza, under construction.

Soon, an immersive adventure in a 3D virtual world about celtic gods that crosses the frontier of time and space... Follow us to connect with our project.



Tir Na Nog will be a surrealistic New Media Art installation based on ancient celtic culture, myths and history where we'll create a new legend inspired in an impossible romance between the ethereal Dyu and the magic Niska.  
Tir Na Nog, the World After the seas, is governed by the Celtic Mermaid Niska, who challenges the Moon while she exploding her senses jealousy to haven't only for her the neutral Dyu making the Moon down to the underwater world. When this happens, the Moon causes the disappearance of Dyu, the peacemaker of the elements, creating chaos among the other elemental elements: Paralda (air), Ghob (earth) and Djin (fire). The visitor, at the doors of Tir Na Nog, must to choose its character (Niska or Dyu) and experience the adventure in a context that mixes Nature, Futurism and Tradition.

In this anachronistic adventure, we fuse between different techniques (photo-manipulation, CG design, performing arts…) to create an interactive and immersive ambient using mesh, sculpt, scripts and work in textures. 







(By Noke Yuitza & MORLITA Quan)